Weaponsmaster (tentative name) will be a side-scrolling action game in which the gameplay is heavily reliant on the usage of four weapons.
The four weapons are the sword, daggers, lance and bow. Each weapon will give a unique advantage to the player and also have unique weapon skills. The gameplay will be revolved around combos and the necessity of switching weapons to continue combos and also to avoid or deal damage in certain situations.
The combo system is important to the player in two ways; Comboing past a third hit begins to charge the character's "fervor" gauge and allows for weapon skills to be unleashed; Comboing to a high number of hits is a challenge. Each stage will have high scores, the higher and more frequent your combos become the higher your score.
The stages will remind you of arcade beat em ups and will always end in a boss battles. The main point of the stages is to complete them in the lowest time possible and also to deal the most damage and achieve the highest combos.
Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts
Monday, September 21, 2009
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